package game;

public enum CardName {

	FAKE_ONE_ONE {
		public String toString() {
			return "Fake 1/1";
		}
	},
	FAKE_TWO_TWO {
		public String toString() {
			return "Fake 2/2";
		}
	},
	MOUNTAIN {
		public String toString() {
			return "Mountain";
		}
	},
	LIGHTNING_BOLT  {
		public String toString() {
			return "Lightning Bolt";
		}
	},
	GOBLIN_GUIDE {
		public String toString() {
			return "Goblin Guide";
		}
	},
	BALL_LIGHTNING {
		public String toString() {
			return "Ball Lightning";
		}
	},
	HELLS_THUNDER {
		public String toString() {
			return "Hell's Thunder";
		}
	},
	HELLSPARK_ELEMENTAL {
		public String toString() {
			return "Hellspark Elemental";
		}
	},
	TEETERING_PEAKS{
		public String toString() {
			return "Teetering Peaks";
		}
	},
	SEARING_BLAZE {
		public String toString() {
			return "Searing Blaze";
		}
	},
	JACKAL_FAMILIAR {
		public String toString() {
			return "Jackal Familiar";
		}
	},
	BURST_LIGHTNING {
		public String toString() {
			return "Burst Lightning";
		}
	},
	ARID_MESA {
		public String toString() {
			return "Arid Mesa";
		}
	},
	SCALDING_TARN {
		public String toString() {
			return "Scalding Tarn";
		}
	},
	FLAME_JAVELIN {
		public String toString() {
			return "Flame Javelin";
		}
	}
}
	

